Rotation:
You can find this information more neatly presented in the guide above, but this is a slightly specialized for our group version.
This boss follows a strict rotation in both phases. This is most important for tanks and healers to know for survival purposes, though DPS should be familiar with it so they know when Resin Bomb, Photon Spaser and Aluruns are coming.
Phase 1:
Royal Fount
Gunnery Pod
Hydrothermal Missle
Gunnery Pod
Photon Spaser
Royal Fount
Resin Bomb
Royal Fount
Photon Spaser
Gunnery Pod
Royal Fount
Emergency Deployment
Hydrothermal Missile
Gunnery Pod
Royal Fount
Gunnery Pod
Photon Spaser
Gunnery Pod (x2)
Royal Fount
Alarm (Split)
Phase 2:
3000-tonze Missile
Gunnery Pod
Emergency Deployment
Resin Bomb
Royal Fount
Photon Spaser
Gunnery Pod
Hydrothermal Missile (Double Prey)
Royal Fount
Hypercompressed Plasma
Photon Spaser
Gunnery Pod
Royal Fount
Jump
Stack in the center for heals. During the jump, we will call out one corner to run to, and the run to an opposite corner to safety (and ideally a sacred soil marking the spot should Aetherflow allow). Ideally, it will be called out, but know that for the worse case, you want to run UNDER one of the boss circles to bait resin bombs then to run to the corner where the bosses are furthest away from.
Then the cycle repeats. Enrage is some time after the third jump at 8:30 into the fight.
Resin Bomb:
All resin bombs should be baited to the edge of the arena when possible. Melees and tanks should place their Resin bombs on the same side of the boss. For example, melees should bait their positioning to the right side of the boss before hand to make sure it is place there if they are targeted. The tank should move to the same position which will be the tanks left since they are facing opposite direction than the melees. Move during the Resin Bomb cast bar.
Baiting Resin bomb is the ONLY time dps should even possible be out of healing range. Definitely gather during Gunnery Pod.
Laser Division:
Of the 2 dps on each Oppressor, each one should know they are grabbing the left or the right. Ranged Dps should do further lasers. Calling out is helpful here. Bait resin bomb to the sides, then kill Aluruns under the lasers.
Tank Cooldown Rotation:
PLD: Rampart + Sentinel for the first, Hallowed Ground the second, Rampart + Sentinel the third. Feel free to Stoneskin / Clemency yourself before the attack hits. If you feel safe dps instead of stoneskin, its a small amount of hp. Clemency would be huge though.
WAR: Inner Beast + Thrill of Battle + Vengeance, followed up by Inner Beast + Equilibrium after the hit. All three cooldowns should be up for every Hypercompressed Plasma, if they are used right after the previous cleave hits.
DRK: (Dark Arts) Dark Mind + Shadowskin for every Hypercompressed Plasma. You should also use Shadow Wall for the second round.
An alternative method is to have the Warrior Holmgang the first and third Hypercompressed plasmas to ensure the healers can guarantee one lives through the damage, and one lives at 1 hp (which the can then heal in conjunction with equilibrium).
Alex Codex Admin replied
535 weeks ago